![]() Now the ragdoll physics engine is really well done with the limp bodies maneuvering through tight squeezes appropriately. The biggest improvement is the gameplay which was already solid. The game is billed as improving on everything of the first, and in actually playing the game I can confirm their assertion. Over 30 achievements are also included for varying degrees of skill. ![]() Plus+ is also included for online high score tables for each of the rooms based upon the number of ragdolls shot. You have to deal with springs, bombs, ice, zero gravity, gravity pulls, and transporters to name a few. ![]() There are many new types of levels with new elements. Some levels require quick timing while others are slow methodical head scratchers, and there are levels requiring a lot of fired ragdolls. The game is all about using the power of the cannon, the ragdoll physics, and your puzzle solving skill to reach the target using the fewest number of ragdolls. Nearly 140 levels are included not counting the tutorial levels, split into 9 rooms of 15 levels, with a few bonus at the end. In Ragdoll Blaster you fire ragdolls from cannons, and try to hit targets that are in varying locations with multiple hazards and contraptions in your way. The main gameplay is intact, and now there are upgrades to everything else with the most noticeable difference the visuals. Ragdoll Blaster is one of the most successful iPhone games of all time, so it made perfect sense for Backflip Studios to make a sequel.
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